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主题:VirtualRealityGetsReal论文写作 时间:2024-03-11

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VirtualRealityGetsReal论文参考文献 大学生理想和现实论文

七岁的小女孩爱丽丝在梦里跌入了兔子洞见到了稀奇古怪的人物和光怪陆离的场景.虚拟现实就是要创造出这样的梦,用计算机及传感器技术,以假乱真,让人身临其境.VR眼镜的流行,宣告着这项技术的进一步发展.然而,这场人类企图战胜时空的梦,究竟是美梦还是噩梦呢?

In 1965, Ivan Sutherland, a computer-graphics pioneer, addressed an international meeting of techies on the subject of virtual reality. The ultimate virtual-reality display, he told the audience, would be “a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal. With appropriate programming, such a display could literally be the Wonderland into which Alice walked.”

Virtual reality has advanced rapidly in the past couple of years—the much-anticipated Oculus Rift headset arrived in stores in early 2016, followed closely by several other devices. Yet the technology is still very new, and Sutherland’s vision seems little closer to, well, actual reality. “Right now, it’s like when you first had cellphones,” Richard Marks, one of the lead engineers working on Project Morpheus1, Sony’s virtual-reality headset, told me. “A lot of focus is still on the most basic things.”

I recently spoke with scientists, psychologists, engineers, and developers about the possibilities for this emerging field. Where might it eventually take us—and will that be somewhere we want to go?

Being Virtually Anywhere

During a recent demonstration of Google Cardboard—a DIY headset that’s made of cardboard and uses a smartphone for the display—I found myself by turns atop a rocky peak, in a barn next to a snorting horse, and on a gondola making my way up a mountain.2 The gondola ride gave me vertigo3.

We react like that, experts say, because our brains are easily fooled when what we see on a display tracks our head movements. “We have a reptilian4 instinct that responds as if it’s real: Don’t step off that cliff; this battle is scary,” Jeremy Bailenson, the founding director of Stanford’s Virtual Human Interaction Lab, told me. “The brain hasn’t evolved to tell you it’s not real.”

Much of the excitement about virtual reality has come from the gaming community. Who wouldn’t want to experience a game so completely? But gaming is just the start. At Sony, Marks has worked with NASA to conjure5 the experience of standing on Mars—a view that could help scientists better understand the planet. David Laidlaw, the head of the Visualization Research Lab at Brown University, told me that his team has re-created a temple site in Petra, Jordan, enabling researchers to see previously unclear relationships between objects found there.

结论:关于VirtualRealityGetsReal方面的的相关大学硕士和相关本科毕业论文以及相关virtualandreal论文开题报告范文和职称论文写作参考文献资料下载。

虚拟和现实
网,联结人心的网;网,隔绝你我的网;网,交织纵横的网;网,密不透风的网。21世纪的快节奏生活,日新月异,瞬息万变,变得每分每秒都离不开互联网。。

从多媒体技术趋势谈虚拟和现实技术在教学中的应用
摘 要:本文概述介绍了多媒体技术及其发展趋势、多媒体技术在理论教学与实践教学中的应用以及基于虚拟现实技术的多媒体教学技术,并探讨了如何实现虚拟与。

现实亦虚拟虚拟亦现实
虚拟现实经历了三次热潮:第一次源于1960年,确立了VR技术原理;第二次发生在1990年,VR试图商业化但未能成功;目前正处于第三次热潮前期,以。

虚拟现实的机遇和挑战
Facebook CEO扎克伯格称虚拟现实(VR,Virtual Reality)为“下一代计算机平台”,而VR这个在世界突然火热的话题,早在1。

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